VFX Portfolio

Wind Punch

2023 - Unity Engine - Genshin Inspired Wind Punch

Fire Sword

2020 - Unity Engine - Unity Particle System - Amplify Shader Editor

Tripple Shot

2021 - Unity Engine - Shuriken Particle System

Damage Field

2019 - Unity Engine - Shuriken Particle System

Gun Fire

2019 - Unity Engine - Shuriken Particle System - Amplify Shader Editor

Pixel Fire

2019 - Unity Engine - Shuriken Particle System - Amplify Shader Editor

Entire shader is procedual generated. No textures used. Used custom data to randomize each individual particle.

Tornado Prototype

2019 - Unity Engine - Shuriken Particle System - Amplify Shader Editor

Underwater water-surface Shader

2020 - Unity Engine - Amplify Shader Editor

Blender Modeling - Procedual Tunnel

2020 - Blender

Custom PBR Shader + Dissolve

2020 - Unity Engine - Amplify Shader Editor

Project Paradise

2021 - Unity Engine - Amplify Shader Editor - Substance Designer

This was a complete "from scratch" project collaboration. Every shader, mesh, ideas and settings are made from the ground up.

Holy Shots

2021 - Unity Engine - Shuriken Particle System - Amplify Shader Editor